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Emerging Technology in Advertising, Mobile Apps
There has been a lot of press about the new Pokemon Go app since it came out.   There have been people caught driving whilst playing it, entire suburbs taken over at night by people playing in what were once quiet parks and hundreds of middle aged heads down catching them on their way to work.

It’s no wonder, given its birth on the old Nintendo and the target market at the time would now be in their early 30s.   It has been downloaded over 100 million times but what potential does it offer beyond just being a once-addictive game? Lots.  

Having been 20 years in the making and combines augmented reality, gaming and location based services. It’s encouraging people out and about and offers plenty of opportunity for marketing for small businesses, and a new revenue stream for the game makers.  

The game is based on a freemium model at the moment, where you don’t pay to download or play but pay for things to use within the game. Its genius is that in future, it will have a self-perpetuating revenue model which, so long as people continue to use the game, will continue to make money by itself.  

The premise of the game is that you need to “catch” pokemon and there are different means of doing that: – Walk around with the app open and catch them as you find them – Use a potion to lure more pokemon to your area to catch them – Go to a pokemon “gym” to battle other pokemon and get points – Go to a pokemon “stop” to pickup more potions  

We’ve already seen businesses take advantage of these to increase footfall to their business. McDonald’s in Sydney used a combination of Pokemon lure potions and Facebook advertising to tell potential customers that they were using a lure potion between certain hours of a day to lure not just Pokemon, but customers who wanted to catch Pokemon too.

There will come a time when we foresee that small businesses will be able to pay to become a Pokemon stop or gym in order to bring more footfall to their retail stores. It benefits both the business and the game maker by bringing new customers to a store and keeping users engaged in the game.
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Agile, Product Management, Professional Development
Being part of a start-up is exciting and oftentimes that means you’re moving so quickly that you might forget certain essential things. So keep yourself in check with this check-list.  

1. Start with your Addressable Market
Even if you have the greatest idea in the world, if no one wants to purchase or engage with it then it’s a non-starter. Work out your addressable market and don’t be overly optimistic. It’s better to drill your addressable market down as small as you can to make sure your business case still stands up with less people using the product.  

2. Take a holistic view
Before you begin looking at the business case, write down all the things that your product will need. Look at it laterally and investigate whether there are regulatory or legislation requirements. Establish whether you have any expertise in the areas concerned and if you don’t, build a team around you who can help figure it all out.  

3. Review competitor products
What other companies are out there who have built similar products? How do they perform, what are the strengths and weaknesses of those products and what is the gap that your product will fill? If they have 2 million purchases per month how long did it take them to achieve that goal and how much marketing investment was required?  

4. Build a business case with a long term view
Many small businesses fail within the first few years, up to 60% according to Huffington Post, so don’t just look at the numbers in the short term, look at your long term numbers. Extrapolate a business case that goes out to the 5 year mark. Yes it gets difficult when you’re launching and have no historical trends to rely on, but you can revisit and revise it as time goes on. The business case will serve as a guidance point on where you expected to be versus where you are. If you focus on the short-term, you might find you lose out on a viable long-term business that takes some time to get off the ground.  

5. Test the market
Now that you’ve established you believe there’s enough people in market who want your product, that there’s a gap in competitor products which you fill, and that there’s a long-term commercially viable business, it’s time to test your assumptions. Build your minimum viable product (MVP) to establish if there is enough interest in market before you start building the real thing. Remember your MVP doesn’t have to be functioning – it could be a video that explains the product and gets interested people to sign up; or it could be a site that isn’t actually hooked up in the back end. Its core function is to determine if you should proceed to build your product, it doesn’t have to actually be your product.
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Emerging Technology in Advertising, Mobile Apps, Mobile Optimisation, Product Management
A study from eMarketer notes that adverts on mobile web gets considerably more click throughs than adverts displayed via mobile apps. It’s a fairly significant difference, with 35% on mobile web, and 26% on mobile apps. So what does that mean for publishers who run an advertising model? Likely that it’s time to pursue a two pronged strategy similar to the one that the New York Times has been attempting.

Give those customers who are new and find you via search, Facebook and other social channels access on the mobile web with ads and native sponsored content and focus the effort on developing apps which are single purpose and not free to download – similar to the New York Times Now app which is $6 per month and gives users a summarized version of the top stories from NYT.

These apps should be directed towards your loyal customers, who are coming to you because of the types of content you provide and the brand recognition you have built up. Key to this strategy is remembering the different use cases that your customers have on mobile, and then the difference use case between mobile web (often a push scenario which is more transient) and apps (a pull scenario which is more consistent). Monitor your results, and in true agile style – inspect and adapt.
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Mobile Apps, Product Management

The fitness space in digital technology has always been full of companies who think that their invention is the next big thing that will change the market. There have been lots of great ideas and moving into 2015 we decided to explore the best of them. The ideas that will change the way you keep healthy, and might change the world’s fitness.

1. Smart Contact Lenses: Novartis and Google
This is one of our favourites. One day soon it should help with an individual’s management of diabetes. Rather than diabetics having to monitor blood sugar levels by taking small blood samples, in future they’ll be able to be alerted automatically without doing anything. The premise is simple: wear contact lenses which will monitor blood sugar levels via your tears, this information is then relayed back to servers via a tiny antenna contained within the lenses. Genius!

2. Smart Watches: FitBit
FitBit recently announced their new fitness tracker which combines all the elements of a normal fitness tracker, with a smartwatch. It’ll begin shipping in February for around $250 (USD). It has a heart rate monitor, built in GPS to track your distance and speed, and will send alerts when you receive a new call, text and are playing music.


3. Smart Music: Dry Case

Speaking of music, there are only a few companies out there who are making technology for the swimmers amongst you. The ability to swim and listen to music at the same time has always resonated with people and spawned the evolution of underwater speakers. But what if you don’t want to share your music with others (or they don’t want you to share it with them)? The best solution for those who use Spotify through their mobile phone is the Dry Case. It’s big enough to hold an HTC One M8, comes with an armband, and underwater headphones sold separately. There’s a bit of drag with the armband when swimming, and they could do with making one that is specifically swimming orientated, but it’s a great way to keep yourself doing laps for hours.

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Mobile Apps, Product Management
Ever felt frustrated when you were about to leave for a big night out and had to switch off your music to get into your taxi to get there? Well, now you don’t have to. Uber and Spotify have teamed up so that you can take your playlists straight into your Uber ride with you.

If you’re not familiar with Uber, it’s basically a ridesharing service that uses your phones GPS to locate you, find their nearest registered driver, and direct them towards you – even if you’re not sure where you are. You don’t need any cash, payment is taken straight from your registered credit card. Once you’re in, you control the music, and even the volume – all from your mobile phone. Isn’t technology great?!
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Emerging Technology in Advertising, Mobile Apps, Mobile Optimisation, Product Management
The buzzword of the past few months has been iBeacon. Everyone is talking about it and how to use it to increase user engagement and revenue, but just what is it? First of all, iBeacon is merely the Apple version (denoted by the ‘i’) of a particular type of technology that runs on Bluetooth Smart.

Beacon technology is not exclusive to Apple, they just brought it further mainstream when they launched it across their US retail stores in December 2013. It’s designed to provide interaction with your customers according to their specific location.

Back to basics, it works like this:
– Purchase, at least 3, beacons from a vendor and set them up with their own unique identifier
– Create a mobile app for iOS 7+ or Android 4.3+ and triggers certain actions when it is in range of your Beacons (using their unique identifiers)
– Setup your Geo-Fence. Beacons have a 70m range, meaning they can detect your customers up to 70m away.

What is most magic about Beacon technology is that your customer doesn’t need to have the app running on their device when they are in range of the Beacon. Think of a Beacon like a light-house which is constantly pinging out a signal in a 70m radius.

So how does all of this help your business? A practical implementation of this might work as follows: You are walking around Woolworths and have the Woolworths application downloaded on your phone. The 3 beacons setup around the store pickup your device when they are pinging for connections.

By co-ordinating the feedback and relative distance you are from each beacon the application on your phone can determine which aisle you are shopping in (fresh food for instance). Using this information, they can then present you with an offer for a product in that aisle which is cross-referenced against your previous purchase history. Giving you, the customer, an appropriate, time-sensitive, location based offer that you are more likely to interact with than a generic offer sent to your email account.  

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That’s just one example of how you can use Beacons to further your business, but don’t limit your thinking to just in-store retail – there are lots of scenarios where you can use Bluetooth Smart, Beacons and mobile technology to increase your business. If you’re curious about how it could be applied to your business, get in touch and we can help you out.

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Mobile Apps, Product Management
Today an update to our #Brittana Challenge game went into the Apple App store. The #Brittana Challenge was an app developed on G67’s Social and Trivia platform which is targeted towards a specific subset of Glee fans. It allows them to compete in a trivia game, sources updates from Twitter, Tumblr, Google and FanFiction.net within the app.

Version 1 of the app achieved significant success despite limited marketing spend and we’re hoping for more of the same with Version 2 – especially with the 6th and final season of Glee due to be released next year.

The new version of the app’s key objectives are to increase user stickiness within the app, and provide an additional revenue source and it achieves it through an update to the question database and the ability to now download relevant tracks from Glee direct from iTunes.

This app has been discontinued.
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